That said, I think the biggest thing to improve 6 is also the thing that will never e er actually be done-don't make it one game. I think its a bad idea to imagine features in a remake-because your dream remake will always be better. There are a few random holdover from before-HUNK and Birkin have had consistent VAs. Post 6, they stopped working with union voice talent-hence why Allison Court stopped being Claire (also, Michael McConnohie and Mary McGlynn used pseudonyms, which is more common with projects on shakey ground with the union-like how MGS1's cast used mostly fake names). I have LOVED the remakes of the first three games (including 3), so I'm hoping that the remake of 4 is more to my taste.Īpparently tge reason they ditched so much of the voice cast is more or less entirely down to union issues, from what I recall. One distinct advantage that RE has over Star Wars is that remakes can happen and play with things and be kind of their own thing. Now we're in the sequel trilogy, wherein a new generation tries to kind of tap back into the originals but the puzzles aren't quite there and the characters are personality black holes and we're getting into DiCaprio-pointing reference territory with boulder-punching jokes but there are some good moments sprinkled throughout. Now everyone is an invincible judo expert who are all connected with each other in ways they didn't need to be and we've decided to double down on answers to questions that didn't need asking. Then came the 4-6 trilogy, which transitioned from "normal people in a horror movie" to "superheroes in a horror anime". The cheese came from the bad acting and weird translation but they weren't really trying to wink at anything. Cops stuck in a haunted house scrounging to survive. The more I think about it, the more RE's trajectory kind of resembles Star Wars for me. God knows regular old RE4 isn't going anywhere. I'm really hoping for a more horror-focused RE4 in the remake. I think they should try to capture an element of terror in the remake, one that would be effective against modern audiences. You never had to deal with AI like that before and it could be overwhelming. Time has subdued RE4's terror due to action games adapting its innovations, but when the game was new it was genuinely a new take on horror. Still, I wouldn't be surprised if they did amp up the horror in REmake 4, even if they don't do the whole psychological angle. Between RE 3.5 and House Beneviento it's clear talent inside Capcom wants to make a psychological horror game, but can never get the green light. Admittedly even I think that version looks cool and I want it as its own game from Capcom someday, just not over a normal RE game. I don't necessarily want that myself, as I love action RE and feel like the psychological horror of RE 3.5 doesn't belong in RE (which is why I hated House Beneviento in Village and consider it that games weakest point, instead of the strongest like others) but I'm probably the minority there and there has always been interest in that version of 4 ever since we were shown the Hookman demo. It seems like if they're after making a reimagining that stands on its own, that'd be the way they'd go.
RE4 had extensive development that had a horror focused title for a good chunk of its development, and Capcom took elements from earlier versions of RE2 and put them in the REmake.
I wouldn't even be surprised if they made REmake 4 more horror.